![]() Wow you can combine skillbooks now to create hybrid spells, I just can't comprehend why they develop backwards instead of improving the game. But that was only one encounter, and I am already level 14, and I know in DOS your characters reach level 30 tops, which again I find to be stupid, why not implement a level 100 based game. I almost enjoyed that! Why? Because it was actually refreshing after ALL THE DULL RINSE AND REPEAT FIGHTS. ![]() I did see this kind of approach in the slightest bit in the Hero's Rest quest, where you interact with all 4 graves and those sworn heroes rise to fight you, you kill them once but they revive in a stronger form. I would kind of wish for boss encounters to separate the boss into multiple phases and in each phase the boss would require an entirely new approach, which is not evident or clear to see, but which you then would have to figure out yourself midfight. I am wrapping up Reaper's Coast as we speak, maybe fights will become a lot harder in the next act? My party is level 14 overall, and it is obvious that I will not go and fight level 16 dudes, but facing enemies around my own level feels lackluster challengewise.Īnd yes every fight pans out the same way somehow. The fights don't seem to have cleverly designed unique facettes to them, like they did in DOS 1, I can easily faceroll everything with sheer DPS. From the get go I was powerful, too powerful. In DOS 2 however, depsite the fact that I hear many people complain about the tough difficulty, I can't say the same for myself at all. On hardest difficulty the fights felt really tough and took effort to overcome. In DOS 1 the Elite Mode of the Enhanced Edition, introduced new mechanics to fights, along with entirely new enemies and new confrontations. Perhaps I need to explain myself further. But the game never smells awful or screams at me for no apparent reason so I've got to say, not a lot like a messy diaper ^_^ More difficult and so takes the ex machina approach - and that by the time you're finishing up act 4 almost all big fights require either that you be highly combat specialized or else use the cheesy party-split-and-reposition-before-dialog technique. It's disappointing in that every significant fight is the same - scripted boss-goes-first-and-has-ten-AP opener which just shows that Larian has no idea how to actually make an encounter Originally posted by dergefata:Like most parents, I've cleaned a few baby diapers, but I don't get what you mean about Tactician mode. I am stuck in a place, where the next Waypoint is a felt decade away, all the while being overencumbered all across the party, trying to store items on Lady Vengeance, only to find out that in a game in 2017 there is no option TO SEND ITEMS IN BULK, A GAME THAT HAS TONS OF LOOT AND REQUIRES MICROMANAGEMENT BUT DOES ♥♥♥♥♥♥♥♥♥ IN PROVIDING QUALITY OF LIFE FOR DOING SO. Why can I not fast travel to Waypoints with my teleport pyramids?!?!?!?!? I love this game, but these issues grind my gears hard and I want to find a way to contact Larian to maybe get their attention on this issue, it is a huge problem, you can not deny that, no matter what big of a fanboy you are. I know some points here sound whiney but idgaf, if you feel entitled to defend Larian like a ♥♥♥♥♥♥♥, do that idc. Why do ♥♥♥♥♥♥♥ keys still add weight? So I can ♥♥♥♥♥♥♥ drop them painfully INDIVIDUALLY because guess what, you can't select multiple items at once, in 2017, Larian says no. Why can I not select several items and send them to a party member at once? Why can I not store items in bulk on Lady Vengeance, I have a 100 stack of empty potion flasks, and the game does no allow me to store them all at once, no, I have to painfully send every single flask, are you serious Larian? Are you actually serious? Was it impossible to implement a script that would allow to store items in BULK FFS (yes I got really mad at this one when I found out) Why is there no hotkey for splitting an item, even though the game says so during loading screens, but when I try the key combination it does not split. Why is it that some items of the same name, identically, do not stack? Instead I get 5 rows of the same item, some stacked, some not. ![]() Here are some questions I have and want answers for: There is a TON of loot, but there are so many grave problems in Larians way of dealing with micromanaging loot. ![]() ![]() And now in DOS 2 I find it to still be the same. So in DOS 1 the handling of items and the UI were extremely subpar to those of similar games. ![]()
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